Interactive Interfaces

Spatial Computing & Fluid Prototypes

Building responsive experiences with native Swift and Metal, from custom 3D gesture models to real-time lighting control.

Core Interactions

Engineered for Responsiveness

Each prototype demonstrates a commitment to architectural clarity and render performance, ensuring seamless user experiences.

3D Asset Viewer

Lighting Control Deck

Haptic Gesture Prototype

Real-time rendering of complex models with GPU-accelerated pipelines and custom material shaders.

Intuitive control over scene illumination, dynamic shadows, and volumetric effects using native SwiftUI.

Exploring tactile feedback for spatial interactions, integrating Metal compute shaders with Core Haptics.

Under the Hood

Metal & SwiftUI Integration

Bridging high-performance Metal render passes with robust SwiftUI state management requires careful architectural planning. This approach ensures fluid animations and efficient data flow, critical for responsive spatial computing applications.

Optimizing for Apple silicon involves leveraging its unified memory architecture and specialized compute units. We achieve significant performance gains by minimizing data transfers and executing compute shaders directly on the GPU, delivering unparalleled visual fidelity.

From Pixels to Pigment

The same principles of light, structure, and intentional restraint that define real-time graphics also guide the brush on canvas. Explore the fine art foundation.