Principal Technical Artist, Apple
Graphics Research Lead, Apple
Senior Technical Artist, Apple
Led development of core compute shaders and real-time rendering features for unannounced projects. Mentored junior artists.
Authored advanced Metal and MSL solutions for next-generation display technologies. Published internal research on GPU optimization.
Designed and implemented artist tooling in Python and C++ for Maya and Houdini pipelines, enhancing workflow efficiency.
Engineering & Artistry
Bridging high-performance GPU programming with fine-art aesthetic judgment.
Shading & Rendering
Software Engineering
Pipeline Automation
Expert in Metal, MSL, and HLSL for real-time graphics and material systems.
Proficient in C++, Swift, and compute pipeline architecture for robust applications.
Developed artist tooling with Python, Houdini, and Maya APIs for efficiency.
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