Standalone tools and DCC plugins engineered for production speed, focusing on performance and intuitive workflows.
Procedural UV Layout Engine
Node-Based Shader Graph Compiler
Automated Asset Validation Suite
Automate complex UV generation, ensuring optimal texture packing and reducing manual artist time in Maya, Houdini, and Blender.
Extend native node graph functionality with custom compute shader integrations for advanced material authoring.
Ensure compliance with pipeline standards through automated checks for mesh integrity, naming conventions, and material assignments.
From Content to Compute
DCC Content Creation
Automated Asset Compilation
Runtime GPU Buffer Baking
Artists author assets in familiar digital content creation environments, leveraging custom plugins for efficiency.
Tools process raw assets, performing procedural mesh generation, texture baking, and data optimization for runtime.
Optimized data streams are prepared for GPU consumption, ensuring high-framerate real-time shader performance.
Explore Interactive Prototypes
See spatial software experiments and real-time UI concepts in action.