Artist Tooling

Architectural Clarity for Creative Pipelines

Engineering intuitive interfaces and robust compute pipelines that operate at the speed of artistic thought, reducing friction for artists.

Core Utilities

Friction-Reducing Tool Design

Standalone tools and DCC plugins engineered for production speed, focusing on performance and intuitive workflows.

Procedural UV Layout Engine

Node-Based Shader Graph Compiler

Automated Asset Validation Suite

Automate complex UV generation, ensuring optimal texture packing and reducing manual artist time in Maya, Houdini, and Blender.

Extend native node graph functionality with custom compute shader integrations for advanced material authoring.

Ensure compliance with pipeline standards through automated checks for mesh integrity, naming conventions, and material assignments.

Execution Flow

From Content to Compute

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DCC Content Creation

Automated Asset Compilation

Runtime GPU Buffer Baking

Artists author assets in familiar digital content creation environments, leveraging custom plugins for efficiency.

Tools process raw assets, performing procedural mesh generation, texture baking, and data optimization for runtime.

Optimized data streams are prepared for GPU consumption, ensuring high-framerate real-time shader performance.

Explore Interactive Prototypes

See spatial software experiments and real-time UI concepts in action.